The Game Master’s Book of Villains, Minions and Their Tactics
Synopsis
Make your PCs sweat with villains and minions designed to challenge them as never before!
- New deluxe edition of Masters, Minions and Tactics from the award-winning fantasy art studio Jetpack7
- Includes more than two dozen deadly BBEGs, including 5 new villains exclusive to this edition
- Villains for low level and high level parties, plus tactics for more than 75 different...
Details
Reviews
"When it comes down to it, these are great books that are extremely useful. I’m a baby DM of not quite a year, and I feel like every time I open one of these books, I find stuff I can use that will help me round out stuff in my campaigns or level up my DM skills.... I do think even experienced DMs will either learn new things or at least be able to pull from the long list of villains next time they hit a brain block or need to create something on the fly. Having extra one-shots around never hurts anyone either....Overall, I feel like these are the books you didn’t realize you needed until you start flipping through them, and then you realize you need not just the book in front of you but the rest of the series as well. "
—GeekMom
"A great entry into the [Game Master] series."
—Geek Philosophy
"A fantastic adventure...lots of great advice."
—The Tabletop Tinker
“Best for Making a Villain… When outlining the type of campaign you want to run choosing the big bad of your plot leads to a great start. This will offer you plenty of ready-to-run villains with 25 unique antagonists, minions are included as well. Whether you select one of these fantastic fully formed foes as they are or use them purely as inspiration you'll have options for all your future games. Every antagonist has tactics, background, story hooks, and more available for you to use."
—TheGamer
"This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game."
—Bell of Lost Souls
"From cover to cover, this book is a must have."
—Dennis Happ, Dungeon Masters Deep Dive