The Adventure Zone: Here There Be Gerblins
Clint McElroy, Griffin McElroy, Justin McElroy, Travis McElroy, Carey Pietsch
Illustrated by Carey Pietsch
Synopsis
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human...
Details
Reviews
A #1 New York Times bestseller
The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” — Adam Savage, MythBusters
“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” — Jean Grae, hip-hop artist, actor, and comedian
“The warped fantasy lives of McElroy Sons and Dad are as addictively adorable and unstoppably hilarious as they are on their podcast (a popular mind comic); but somehow Carey Pietsch’s gorgeous and playful art makes this deep dive into their beautiful brains even richer, weirder, and more mandatory. This is a critical hit.” — John Hodgman, Vacationland
“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” — Hank Green, Crash Course , The Lizzie Bennet Diaries
“Clint, Griffin, Justin, and Travis McElroy team up with artist Carey Pietsch to adapt the show’s first quest in The Adventure Zone: Here There Be Gerblins, and Pietsch’s rich animated art style imbues their characters with life, capturing the distinct personalities that were created through voice on the podcast.” –A.V. Club
“Pietsch’s art adds depth to the page at every turn, bringing this world to life in a really exciting way and also giving the characters a full range of expression that almost makes you forget you are reading.” –The Mary Sue
"The larger sardonic commentary on taking fantasy too seriously, matched with the characters’ unwillingness to follow a game’s unrealistic rules, will be clever and hilarious to those in the know. —Booklist