The Game Master's Book of Non-Player Characters
Jeff Ashworth
Illustrated by John Stanko & Jasmine Kalle
Synopsis
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them!
As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or,...
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Reviews
"What I love so much about this, is that the writing is just so good and it’s all these characters you can use for different adventures or different encounters in underground locations or big cities or small towns. It’s so useful."
—John August, screenwriter of Big Fish
"The Game Master series is...a fantastic selection of tools for dungeon masters."
—The Geekly Grind
"Great recommendation, if you...play Dungeons and Dragons."
—Craig Mazin, co-creator of the HBO series The Last Of Us
"A well-organized, easy-to-navigate, and easy-on-the-eyes tome."
—Seamus Conneely, Cannibal Halfling Gaming
“Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know…talk to people! Stress no more. Everyone—and I mean everyone—is in here.”
—Philip Athans, New York Times bestselling author and former Wizards of the Coast editor
“This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!”
—Pat Kilbane, Director of the D&D documentary The Dreams in Gary’s Basement
"A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks."
—Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl
"I cannot wait to use some of these ideas for future campaigns."
—Rex Hadden, MuggleNet
"A great addition to any DM toolkit."
—The Mary Sue
"An entire campaign's worth of settings, characters, and quests can be run from this one book. It has dozens of important NPCs with statistics and complex wants and flaws. Just as you reference a stat block for a monster's physical traits, there are text blocks to describe the full personalities of characters and all their unique elements. Detailed features help you understand how to play people as though they were real, with possible story hooks and reactions included to cover every scenario. No matter your character needs there will be something for your campaign here" —TheGamer